Salvador Dumbo

I’ve spoken before about how YouTube and the explosion of camera phones has given animal behaviour researchers a a way of quantifying behaviour that is rarely seen, or would once have been thought of as anecdotal. Well here’s a short example of (what looks to be) a very strange behaviour that is prolifegate on YouTube and the interwebs.

Animal art!

Hey, don’t leave. This is a science blog. Sit down and watch these videos of elephants painting with sticks.

 

In that second video, at around 09:20, I wonder if that’s a bit of stereotypic behaviour going on.

By my thinking, as animal behaviour and welfare scientists, we’re interested in two or three main questions here:

  1. Are these animals creating art?
  2. Does the animal know what it is depicting?
  3. Is the process rewarding for the animal?

 

Firstly, we’ll define ‘art’ in a somewhat simplistic manner for the sake of this blog post – it should be a piece designed to provoke feelings in the viewer. This would require the elephants to have a theory of mind and to understand that someone ‘other’ than them perceives things and feels emotions. This is a pretty complex concept to grasp. There’s some evidence (Edgar et al 2012) to suggest that some species are capable of empathy (or proto-empathy), i.e. understanding that another individual has an emotional response comparable to your own, and yet different from yours. Strictly speaking empathy doesn’t mean you understand you can influence the emotional state of others, just that you understand they have it.

So are the elephants trying to manipulate our emotional state through their actions? Probably not. Could the elephants be doing this because they get rewarded afterwards – most likely.

Now both these elephants paint what looks like another elephant. Do they know this is what they’re painting? Are they deliberately trying to paint themselves? (Or their mothers, sisters, etc.) Well there’s two aspects to this question – yes animals can recognise other members of their own species, but they don’t see in the same way we do. For example, you have to take very high definition photographs of a chicken before it will recognise it (D’Eath, 1998). In that case, unless something looks ‘realistic’ to a chicken, they don’t recognise it as a representation of their species.

You can train dogs and parrots to recognise that the phrase ‘blue’ refers to the colour ‘blue’ and various shapes (Pepperberg et al, 2000) but I question the difference between being able to identify the concepts and knowing the sound-object-colour associations. You could train an elephant to associate that particular shape with other elephants, but that doesn’t mean that it conceptually indicates elephants.

However, it is considerably simpler to imagine that these elephants have been taught to paint this shape (considering they all seem to paint the same thing), which is pretty cognitively impressive regardless.

Lastly – is it rewarding for the animal? I already pointed out what looks like a bit of a stereotypy and by all my interpretations above these are captive wild animals performing for their supper. From my point of view, I decry Blackfish for this exact thing. This is just marketed as earthy and vaguely ‘ethnic’, and not at all corporate like SeaWorld. Here we have a very intelligent animal being given a series of instructions that it has learned the appropriate responses to. I don’t see it as anything more.

 

However cats painting looks hilarious.

Fluffy Friday – Personality and Trait Theory

Oh, hey, Crash Course have done a video about measuring personality

 

That’s kind of my thing.  Although the video talks more about trait theory and self than concepts behind how we measure it, which is what I’m interested in, it’s pretty cool. It notes that traits are used to ‘predict behaviour and attitude’ but it doesn’t really get into the idea that we’re only using models and hence the models are infinitely variable. The simpler your model (e.g. the big five personality traits) you have less power to predict specific behaviours, but it’s general enough to apply to most humans and even some other animal species. That’s why we tend to go for the two-trait model for animals (also known as active/passive coping).

Anyway, I’m just bitter because my massive paper on the subject hasn’t been published yet.

And it would be really cool if we could try floating imaginary scenarios past animals . . .

Badger Friday – Part Five

Whoops. The eagle eyed viewer might have noticed we didn’t have a Fluffy Friday last week, but now you can finally find out what happens to Fluffy and her babies:

 

 

And we’ve also got a Jeanne Marchig International Centre for Animal Welfare Education YouTube channel now! (Incidentally, saying the name of the channel might be my new test of sobriety). So you can watch all our VLogs in one place. If you haven’t signed up for the MOOC you totally should because we are ready to go on the 14th July!

 

 

Badger Friday! Shelter Part Two

I have a host of goodies for you this Fluffy Friday Badger Friday.

We have another Behind the Scenes blog post in our MOOC – remember to sign up for free here!

The Animal Welfare Hub has a new app for assessing horse grimaces and assessing pain in horses – join the Animal Welfare Hub here.

And there’s another Shelter episode. See you next week!

 

FluffyFriday – WolfQuest Part Four!

Oh Fluffy – it’s been such an epic quest, I am almost sad to see it at an end. Warning, some images may be distressing for anyone who got overly attached to Fluffy and her little family.

 

So overall, what are my final impressions of the WolfQuest game?

  • The game represents a large block of ‘learning time’. My final save-game was over two hours long, which is a decent amount of investment from the player.
  • There are lots of little touches. In Episode Three you’ll spot some lovely play behaviour from the pups.
  • The game was pretty difficult in places, not just because I’m a poor gamer, but the balancing of demands like time, food, chasing away predators was quite nicely nuanced in my opinion.
  • While it’s great for an educational game, the production values are a problem. It was very frustrating at times constantly having to correct Fluffy’s trajectories.

But overall I really recommend it for kids who are interested in wolves or animal behaviour. The interactivity, the role play and the community over on WolfQuest.org are all plus points in the game’s favour. It’s a great example of animal behaviour learning, so it gets the Fluffy Sciences stamp of approval . . . which I’ve just now invented.

FluffyFriday – WolfQuest Part Three!

FluffyFriday returns! And this time I have actually queued up a few posts so hopefully FluffyFriday will become a regular occurrence.

Today I present you the third act in the epic saga of Fluffy and Diet Coke. It’s a nailbiting tale (tail?) of bears, eagles and glitched games. Part Four will conclude the story next week.

 

On our last Fluffy Friday I said I wanted your animal welfare questions for a possible Q&A vid with one my colleagues. I’m still looking for questions! Ask us anything, guys! I have one colleague who has almost agreed to show her face on YouTube with me so this is your chance! Anything you want to know about animal welfare, we’ll be happy to discuss it.

So until next week – have a good one.